ELVTR UX/UI for Videogames Coursework
About the project
As part of ELVTR's UX/UI Design for Videogames course by Ivy Sang, this project focuses on analyzing and redesigning the user experience and interface of The Sims 4 to deepen understanding of player-centered design principles.
Roles & Responsibilities
UX Design, User Testing, UI Art
Timeline
7 weeks
Challenges
- Building a bridge between game development and the players.
- Creating a meaningful and cohesive user experience.
- Designing wireframes based on a shipped game.
- Planning and executing usability tests
- Creating UI Mockups using a style guide of an already polished game.
Tools
Figma, Adobe Photoshop
Player Journey
Paper prototype
Flowchart
Wireframes & Iterations
Usability Test
Recruitment
- Target Audience: 16-55 years old, any gender.
- No previous experience needed.
- Population: 3-5 testers.
Schedule
- Date: April 8th to April 13th 2025
- Individual Session.
Task Design
- Player will go through the 3 wireframes while describing out loud all the options they have.
- Player will state out loud what does each option mean to them.
- They will complete all the tasks listed.
Platform - Figma
Results of the Usability Test:
- Players completed most of the tasks easily.
- Some players didn't understand the community challenges.
- Some players think the options button is catching too much attention because of its size.
- Some players didn't understand the rotation arrows.
- Some players thought the CTA 'Select a place to live' was interactive.
Moodboard
Animal Crossing: New Horizons - Nintendo
Screenshots from interfaceingame, nintendo music and collider
UI Style Guide
Mockups
Color blindness simulation
From this simulation, the following changes needed to be made:
- The Option button in the home screen needs more contrast.
- Contrast between the game buttons and the background should be increased.
- Change gallery and packs icon's colors to add more contrast.
- Add more saturation to selected filter option.
- Improve feedback of selected clothing option by changing the color of the stroke.
Final Mockups
Outcomes
- Gained hands-on experience adapting an established game's UX to a completely different visual style.
- Strengthened ability to prototype and iterate within time and resource constraints.
- Improved skills in creating game interfaces that enhance player immersion and clarity.
- Learned how perception, attention and memory is different to each player and how to improve based on that.