Other Projects

Variety of projects

2D Animation

I implemented 2D skeletal animations in Unity using a bone-based rigging system. For designing and animating smooth character movements, I had to work on bone hierarchies and weights as well as keyframing using Unity's Animator.

Bones and weights
Rigging, bones and weights.

This approach allowed for efficient, reusable animation cycles while maintaining visual consistency.

Video of the different animations.

2D Character design

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Medibang Paint - Adobe After Effects

3D Character and scenary with animation

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Autodesk 3ds Max - SketchUp

Cover image for a fictional videogame

Cover image for a fictional videogame

Adobe Photoshop