Other Projects
Variety of projects
2D Animation
I implemented 2D skeletal animations in Unity using a bone-based rigging system. For designing and animating smooth character movements, I had to work on bone hierarchies and weights as well as keyframing using Unity's Animator.
This approach allowed for efficient, reusable animation cycles while maintaining visual consistency.
2D Character design
Medibang Paint - Adobe After Effects
3D Character and scenary with animation
Autodesk 3ds Max - SketchUp
Cover image for a fictional videogame
Adobe Photoshop